The main goal of this project was to get into Unreal Engine world and level up my 3D skills, with a focus on modular workflows, texturing, lighting. I also wanted to integrate in my workflow tools like Blender and Nomad Sculpt.
The project evolved over time, cause initially I tried to recreate only a small part of the concept.
Inspired by Natcha Ngamtweerat concept art https://www.artstation.com/artwork/zON9VD
A part of the assets used were from Fab, part done in Blender and Nomad Sculpt.
Original soundtrack was created using Reaper with Spitfire libraries / Korg Wavestate / Korg Module Choir and free FX samples.
Many thanks to my mentor Mihai Nicula https://www.artstation.com/niculamihai from https://scholomance.ro/
The Alchemist's Room - an Unreal Engine project
Unreal Engine render - Sequence 1
Unreal Engine render - Sequence 2
Unreal Engine render - Sequence 3
Unreal Engine render - Sequence 4
Unreal Engine render - Sequence 5
Unreal Engine render - Sequence 6
Creature 1 - done in Nomad Sculpt
Creature 2 - done in Nomad Sculpt
Creature 3 - done in Nomad Sculpt