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The Alchemist's Room

The main goal of this project was to get into Unreal Engine world and level up my 3D skills, with a focus on modular workflows, texturing, lighting. I also wanted to integrate in my workflow tools like Blender and Nomad Sculpt.
The project evolved over time, cause initially I tried to recreate only a small part of the concept.
Inspired by Natcha Ngamtweerat concept art https://www.artstation.com/artwork/zON9VD

A part of the assets used were from Fab, part done in Blender and Nomad Sculpt.

Original soundtrack was created using Reaper with Spitfire libraries / Korg Wavestate / Korg Module Choir and free FX samples.

Many thanks to my mentor Mihai Nicula https://www.artstation.com/niculamihai from https://scholomance.ro/

The Alchemist's Room - an Unreal Engine project

Unreal Engine render - Sequence 1

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Creature 1 - done in Nomad Sculpt

Creature 2 - done in Nomad Sculpt

Creature 3 - done in Nomad Sculpt

Kitbash assets 1 - done in Blender

Kitbash assets 1 - done in Blender

Kitbash assets 2 - done in Blender

Kitbash assets 2 - done in Blender

Kitbash assets 3 - done in Blender

Kitbash assets 3 - done in Blender